SOME SKILL AND A LOT OF LUCK
It was February 1975, when the three friends, Ian, Steve and
John, conceived and created 'GAMES WORKSHOP', a company that
would develop, make and sell new and innovative games. Of course,
there wasn't exactly much money to put into the company, and
it would have to be run from their cramped apartment, but it
was a start. They had the name, they had the ideas, all they
needed now was to make it work!
Initially, to get them started, they made traditional wooden
games like Backgammon and Go for the handful of specialist games
shops. Their flat was a fog of sawdust and wood shavings. This
wasn't exactly what they wanted to do, but it got them known
by the few hobby shops around London. In those days, most people
regarded those that openly admitted to playing strategy games
as a hobby as being particularly weird.
They
decided that the best way to get themselves known was to publish
a magazine and so they wrote and published the first issue of
'Owl and Weasel'. Why it was called 'Owl and Weasel' is still
a mystery - even to this day. Ian shrugs and says 'It just was!'
They printed 200 copies and sent a copy to absolutely everybody
they knew or could have something to do with games in the
hope that it would create some business.
One copy of this magazine somehow managed to fall into the hands
of a guy in America, even though the friends had never sent
it or indeed, had ever even heard of him. His name was Gary
Gygax, and he had just invented a little game that was completely
different to anything ever seen before. The game was called
'Dungeons & Dragons'.
AND THEN THERE WERE TWO
Ian, Steve and John immediately got down to playing the
game Gary had sent over from the States for review, and as far
as Ian and Steve were concerned, it was fantastic.
Fantasy had never really crossed their minds. In fact, other
than 'Tolkien', there wasn't anything around that could really
be considered adult fantasy. War was the main focus of their
games in those days, and suddenly here was a game where you
took on the persona of a character 'you' created and guided
through a world of mythical creatures and wondrous treasure.
It was the first commercially available role-playing game and
was totally unique.
Full of enthusiasm, Ian and Steve declared that this was the
way to go. They reasoned that must be thousandss of people out
there who would love to get their hands on this game! They immediately
contacted Gary and ordered six copies with the money they could
scrape together.
John, on the other hand, was not enthusiastic. He just had no
interest in D&D. So he decided to leave the company just months
after it had started. Nevertheless Ian and Steve were sure that
this revolutionary role-playing game would one day be very,
very big. That first order for 6 copies landed them an exclusive
3-year European distribution agreement from TSR Hobbies, the
publishers of D&D. What they didn't know was that Gygax's TSR
Hobbies was also a fledgling company operating out of an apartment
in Lake Geneva, Wisconsin. The big games companies had turned
it down and Gygax and his partners decided to publish it themselves.
Ian and Steve advertised the game in issue 6 of Owl and Weasel
which was dedicated to D&D, and the orders started to roll in.
It was amazing. It was the chance they had been looking for,
but it was also the start of an uphill struggle.