Enemies
Part 2
Thralls
These undead warriors guard Nosgoth's ancient shrines, often climbing
out of their underground resting-places when Raziel approaches.
Swordsmen Thralls
Most Thralls wield thick short swords. They behave like Vampire
Hunters in combat, though significantly quicker and more powerful.
They can also block, so be careful.
Strengths: Fast, sweeping attacks often hit Raziel even when sidestepping;
they attack in numbers.
Weaknesses: They're vulnerable to crouching triangle button strikes
and lunges.
Sorcerer Thralls
Sorcerer Thralls often appear in support of sword-wielding Thralls
and Greater Thralls. They fire long-range projectiles and attempt
to flee as you approach. If pressed, they lash out with quick
claw attacks. As with Cannoneers, take them out first.
Strengths: They have long-distance fireballs and always attack
in numbers.
Weaknesses: They can't absorb much damage and their hand-to-hand
attacks are weak.
Greater Thralls
Small groups of Thralls are sometimes led by a Greater Thrall.
These Thralls are large, much larger than Raziel, and can do significant
damage. They aren't quick though, so use that to your advantage
and keep them off balance with quick attack combos. Occasionally,
Greater and regular Thralls hold an emblem key, which Raziel can
pick up and use after the Thrall has been dispatched.
Strengths: They have potent attacks and can take a bit of punishment.
Weaknesses: They can be outflanked by sidestepping and are vulnerable
to lunge attacks and crouching triangle button strikes.
Sentry Eyes
These giant eyeballs keep deadly watch over important doorways
and other key areas. As you approach, they glow red - continue,
and they'll strike Raziel with a lethal energy blast that sends
him directly to the Spectral Plane. Raziel can temporarily disable
a Sentry by hitting it with a Dark Reaver bolt, causing the eyeball
to roll backward for a short amount of time.
Strengths: One hit from their energy blast sends Raziel to the
Spectral Plane.
Weaknesses: They're temporarily disabled by Dark Reaver bolts.
Demons
As the spiritual health of Nosgoth declines, Demons penetrate
the Material and Spectral Planes. They can phase in at any time,
often creating barriers to prevent Raziel from fleeing. Furthermore,
they are relentless in their attacks, even following Raziel into
the Spectral Plane. Demons attack in numbers and are the most
dangerous foes Raziel faces-though a powered-up Reaver is still
more than a match for any Demon.
Lightning Demons
These Demons are dark gray, with bolts of blue electricity arcing
from their claws. They're very skilled at countering lunge attacks,
so sidestep unless you can time it so that you're lunging in as
they recover from an attack of their own. Watch out for those
pincer claws-if their special attack connects, they lift Raziel
into the air and shock him.
Strengths: They use an overhead chop and electricity attacks,
and they're notoriously adept at countering lunges.
Weaknesses: They're susceptible to sidesteps and crouching triangle
button strikes.
Acid Demons
Bearing a great blade on each hulking green arm, Acid Demons are
formidable enemies. From longer ranges, Acid Demons expel a noxious
stream of acid, or execute a powerful double chop attack. These
fiends are equally skilled defensively and are expert blockers.
Mix your attacks with low strikes and sidesteps to circumvent
the block.
Strengths: They have a devastating double chop, gas attack, and
blocking skills.
Weaknesses: Crouching triangle button strikes often override a
Demon's attack. They're somewhat vulnerable to sidesteps.
Gas Demons
These purple Demons spew a double plume of green gas from appendages
mounted above their shoulders. Though they resort to a claw slash
when in close, they rely on their gas attack most of the time.
They aren't as good at blocking as some of their fellow demons.
Strengths: Their gas attack does a lot of damage.
Weaknesses: Their attacks aren't very long range, they're easily
sidestepped, and they don't block well.
Fire Demons
These huge horned Demons are a sight to behold. Their preferred
attack is a blast of fire, which extends a long distance in a
wide cone. They can also spawn Groundlings, tiny Demon larvae
that feed on Raziel, though they require only a single hit to
kill. Fire Demons have a deadly charging attack, which does a
large amount of damage, and they can hurl fireballs. Sidestep
rather than lunge, and outflank these behemoths.
Strengths: Their fire and charge attacks are very potent.
Weaknesses: They're extremely slow and vulnerable to sidesteps.
Black Demons
The most fiendish of the Demon hordes are the Black Demons. These
gigantic brutes look similar to their Fire Demon brethren, but
with extra horns, and more black. They also behave similarly,
employing a variety of devastating lunge and charge attacks, fireballs,
and fire breath on Raziel.
Strengths: They have extremely powerful attacks and quick fireballs.
Weaknesses: They are slow and can be outflanked.