Enemies Part 2

Thralls

These undead warriors guard Nosgoth's ancient shrines, often climbing out of their underground resting-places when Raziel approaches.

Swordsmen Thralls
Most Thralls wield thick short swords. They behave like Vampire Hunters in combat, though significantly quicker and more powerful. They can also block, so be careful.
Strengths: Fast, sweeping attacks often hit Raziel even when sidestepping; they attack in numbers.
Weaknesses: They're vulnerable to crouching triangle button strikes and lunges.

Sorcerer Thralls
Sorcerer Thralls often appear in support of sword-wielding Thralls and Greater Thralls. They fire long-range projectiles and attempt to flee as you approach. If pressed, they lash out with quick claw attacks. As with Cannoneers, take them out first.
Strengths: They have long-distance fireballs and always attack in numbers.
Weaknesses: They can't absorb much damage and their hand-to-hand attacks are weak.

Greater Thralls
Small groups of Thralls are sometimes led by a Greater Thrall. These Thralls are large, much larger than Raziel, and can do significant damage. They aren't quick though, so use that to your advantage and keep them off balance with quick attack combos. Occasionally, Greater and regular Thralls hold an emblem key, which Raziel can pick up and use after the Thrall has been dispatched.
Strengths: They have potent attacks and can take a bit of punishment.
Weaknesses: They can be outflanked by sidestepping and are vulnerable to lunge attacks and crouching triangle button strikes.

Sentry Eyes

These giant eyeballs keep deadly watch over important doorways and other key areas. As you approach, they glow red - continue, and they'll strike Raziel with a lethal energy blast that sends him directly to the Spectral Plane. Raziel can temporarily disable a Sentry by hitting it with a Dark Reaver bolt, causing the eyeball to roll backward for a short amount of time.
Strengths: One hit from their energy blast sends Raziel to the Spectral Plane.
Weaknesses: They're temporarily disabled by Dark Reaver bolts.

Demons
As the spiritual health of Nosgoth declines, Demons penetrate the Material and Spectral Planes. They can phase in at any time, often creating barriers to prevent Raziel from fleeing. Furthermore, they are relentless in their attacks, even following Raziel into the Spectral Plane. Demons attack in numbers and are the most dangerous foes Raziel faces-though a powered-up Reaver is still more than a match for any Demon.

Lightning Demons
These Demons are dark gray, with bolts of blue electricity arcing from their claws. They're very skilled at countering lunge attacks, so sidestep unless you can time it so that you're lunging in as they recover from an attack of their own. Watch out for those pincer claws-if their special attack connects, they lift Raziel into the air and shock him.
Strengths: They use an overhead chop and electricity attacks, and they're notoriously adept at countering lunges.
Weaknesses: They're susceptible to sidesteps and crouching triangle button strikes.

Acid Demons
Bearing a great blade on each hulking green arm, Acid Demons are formidable enemies. From longer ranges, Acid Demons expel a noxious stream of acid, or execute a powerful double chop attack. These fiends are equally skilled defensively and are expert blockers. Mix your attacks with low strikes and sidesteps to circumvent the block.
Strengths: They have a devastating double chop, gas attack, and blocking skills.
Weaknesses: Crouching triangle button strikes often override a Demon's attack. They're somewhat vulnerable to sidesteps.

Gas Demons
These purple Demons spew a double plume of green gas from appendages mounted above their shoulders. Though they resort to a claw slash when in close, they rely on their gas attack most of the time. They aren't as good at blocking as some of their fellow demons.
Strengths: Their gas attack does a lot of damage.
Weaknesses: Their attacks aren't very long range, they're easily sidestepped, and they don't block well.

Fire Demons
These huge horned Demons are a sight to behold. Their preferred attack is a blast of fire, which extends a long distance in a wide cone. They can also spawn Groundlings, tiny Demon larvae that feed on Raziel, though they require only a single hit to kill. Fire Demons have a deadly charging attack, which does a large amount of damage, and they can hurl fireballs. Sidestep rather than lunge, and outflank these behemoths.
Strengths: Their fire and charge attacks are very potent.
Weaknesses: They're extremely slow and vulnerable to sidesteps.

Black Demons
The most fiendish of the Demon hordes are the Black Demons. These gigantic brutes look similar to their Fire Demon brethren, but with extra horns, and more black. They also behave similarly, employing a variety of devastating lunge and charge attacks, fireballs, and fire breath on Raziel.
Strengths: They have extremely powerful attacks and quick fireballs.
Weaknesses: They are slow and can be outflanked.