Enemies: Part 3

Demon Hunters
After the vampires were purged and the Pillars fell, Demon Hunters arose to battle the new enemies threatening to overrun Nosgoth from the Demon realm. Demon Hunters are like their Vampire Hunter predecessors, but hardier.

Axemen Demon Hunters
These Hunters wield large, crude-looking axes. They are slower than Vampire Hunter Pikemen, but can inflict and absorb more damage.
Strengths: They have powerful attacks and can absorb many hits.
Weaknesses: They're vulnerable to both sidestep and lunge moves.

Swordsmen Demon Hunters
These Hunters excel at close combat but can be easily out-maneuvered with sidesteps and lunges. Their blades pack a punch.
Strengths: They have potent sword attacks and can absorb many hits.
Weaknesses: They're vulnerable to both sidestep and lunge moves.

Cannoneer Demon Hunters
These Cannoneers, like their vampire-hunting forebears, often support hand-to-hand units. As usual, charge in and take them out.
Strengths: They have long-range attacks.
Weaknesses: They can't take many hits and are poorly equipped for close combat.

Vampires
Nosgoth's vampires are a dying breed, mercilessly persecuted by the Sarafan and the Vampire Hunters. Raziel encounters only a handful of vampires during his travels, and though they're curious about him, they don't consider him a threat.

Mutants
These stunted creatures roam Nosgoth's dark future, feeding on whatever is unfortunate enough to cross their paths. Mutants shamble on a single misshapen leg and attack with a twisted claw.
Strengths: Mutants take plenty of punishment and their claw attacks do major damage.
Weaknesses: They have a short attack range and are very slow and easy to dodge.

Sarafan Warriors
The Sarafan were a monastic sect of warrior-priests, made legendary by their holy war against the vampire menace. These highly trained combatants were the ultimate human warriors. Before becoming a Vampire, Raziel himself was a preeminent member of the Sarafan order.

Pikemen Sarafan Warriors
Sarafan Pikemen wield vicious tridents, and they know how to exploit the strengths of their chosen weapon. These Sarafan favor a long-range jab attack, but they also lash out with a sweeping strike that hits Raziel even if he tries to sidestep.
Strengths: Their quick, powerful attacks are difficult to dodge. They have robust health.
Weaknesses: They're vulnerable to lunge attacks.

Swordsmen Sarafan Warriors
These Sarafan wield long, delicate blades. They specialize in short- and medium-range attacks, but aren't as quick as Pikemen.
Strengths: They're good blockers and strong at close combat.
Weaknesses: They're easy to sidestep and their attacks don't hit from long range.

Sorceresses
Sorceresses often accompany two or more Sarafan Warriors, and provide long-range projectile support while the Pikemen and swordsmen attack. Sorceresses flee if approached, and have no short-range attack capability.
Strengths: They're almost impossible to hit when fleeing if you use auto face, and their fireballs are extremely fast.
Weaknesses: They can't take much damage, often dying after just two weapon hits or a single force bolt.