The
Walkthrough - Part 1
A Reaver in Time
Waiting for Raziel in the Time-Streaming Chamber, Moebius reveals
that they knew each other when Raziel was a Sarafan Warrior. Unsympathetic
to the back-stabbing manipulator, Raziel turns the Reaver on Moebius,
but the sorcerer's magic orb temporarily dispels the wraith blade.
Moebius then tells of the crusade he led against the vampire scourge
and of Vorador, the vampire-assassin who claimed the lives of
six Pillar Guardians. The Pillars still stand, and Moebius encourages
Raziel to journey there to meet and destroy Kain.
Note:
Note the second Time-Streaming Chamber with the crystal above
the door - you return here later.
Sarafan Stronghold
From the start point, you can reenter the Time-Streaming Chamber
from which you came, but there's nothing to do there now. The
second Chamber is locked. Approach and open the double wooden
doors (press square button).
Once through the doors, turn left and take the halberd from the
wall (press square button while standing close). Ignore the brazier;
it's useless to you at this point. Turn around and continue down
the hall toward the waiting Vampire Hunter.
You can run past this Hunter, but there's no time like the present
to reave souls. Trigger the auto face (hold R1), and attack with
square button or triangle button. Hold L1 to block the Hunter's
attacks, and then counter. When he's dead, suck down that sweet
soul by holding circle button.
Vampirish Combat 101
You should read the "Training" chapter to learn all
the ins and outs of combat, but this crash course will get you
started quickly. Hold R1 to auto face an enemy. Thus engaged,
X button executes a sidestep or dash maneuver rather than the
usual jump. Tap square button repeatedly to execute quick combos
and triangle button for stronger but slower strikes.
Tip
You can drop the halberd (hold L2 and press square button) and
pick up the Hunter's sword (press square button while standing
near it). The sword is quicker. Stick with the halberd since it
hits enemies from a longer range. When dealing with two or more
attackers, the extra range helps.
Continue around the corner and battle the next Hunter. Once he's
out of the way, the door at the end of the hall unlocks.
Kill or ignore the Hunter here and enter the door on the east
side of the hall-the gated door at the end of the hall is locked.
Enter the next room and prepare for battle.
This halberd-wielding Hunter is quicker than previous enemies.
Get close with a dash, and then unleash deadly combos. Once you
put her to eternal rest, go through the next door.
Eventually, your attacker becomes stunned from your unrelenting
blows. When this happens, hit square button or triangle button
while standing close to execute a finishing move. If you're wielding
a halberd, the ensuing impalement causes you to drop your weapon,
which can be inconvenient. If using a sword, however, you'll keep
your weapon in hand.
Know the Foe: Vampire Hunters
Vampire Hunters come in three varieties-swordsmen, Pikemen, and
Cannoneers. Swordsmen wield a heavy, two-handed blade, and they
inflict more damage of the three, though their attacks are slow.
Their strongest attack is an overhead chop; sidestep these strikes
and counter.
Pikemen are quick and can hit you from longer range. The wide,
sweeping attacks they sometimes execute make sidestepping difficult-instead,
keep your distance and close with a lunge attack (D-pad or analog
stick toward your foe with auto face on, followed with square
button or triangle button) and then a combo.
Cannoneers attack from long range with their cannons. They frequently
appear with Pikemen and swordsmen, providing projectile support.
Their cannons are easy to dodge, so rush in close and attack.
Cannoneers don't last more than a few Reaver strikes.