The
Walkthrough - Part 3
The Southern Lake
Raziel exits the Sarafan Stronghold and marvels at Nosgoth's beauty.
His next stop is the Pillars, located to the northwest, where
he plans to teach Kain a thing or two.
Note
Hit select button at any time, and choose the map glyph to look
at your location.
Swimming
See "Training" for a complete primer on swimming. Press
X button to stroke, or hold it to swim steadily. Hit L2, then
x button, to launch out of the water onto land.
Jump in the water, and swim to the outcropping on the left. You
automatically trigger the checkpoint beacon (it looks like a pole
with a ring at the top) as you approach.
Turn the nearby wheel (square button) to open an underwater gate.
You can only open the door at the southern end of the lake after
you imbue the Reaver with the element of Dark, so ignore it for
now.
Swim through the underwater gate at the north end of the lake.
If you have trouble finding it, change to the Spectral Plane,
then to the Material Plane using the warp gate on the lakebed.
Note
These beacons draw a bit of Raziel's soul energy when he passes
and act as checkpoints. If your health spiral expires in the Spectral
realm (which isn't likely if you pay attention to this guide),
you'll restart from the last beacon you visited.
The Plane Truth
Water has no substance in the Spectral Plane, so if you shift
while swimming, you'll drop to the lake bottom. A planar shift
point and a host of lost souls are down there, so it's no problem
to recharge that diminishing health spiral.
Once through the underwater gate, head toward dry land on the
left. An outcropping of land in the northwest leads to a brazier
via a series of platforms, but you don't need that now. Approach
the obelisk, and a short cut scene reveals all. This is the first
save point!
Note
If you load a saved game or restart from the last checkpoint in
the Spectral realm, the enemies you killed in the Material Plane
will be back. Unfortunately, you must kill them again or race
past them. Sluagh are always present in the Spectral world, regardless
of how many you kill.
Tip
Crouch-leap (crouch with L2, then hit x button) to reach tall
platforms. Raziel automatically grabs the ledge if it's close
enough - hit up arrow or analog stick up to pull yourself onto
the platform.
When jumping to another platform, press and hold x button while
in the air to grab your tattered wings and glide longer distances.
After saving, head east toward the platforms that lead to the
next area. You must crouch-leap and glide to traverse these platforms.
Raziel notices that the Stronghold gates have a red crystal above
them, just like the earlier second Time-Streaming Chamber. That
will come in handy later.
Follow the path and prepare to battle a number of Vampire Hunters.
Two Pikemen attack almost immediately, and you face your first
Cannoneers farther along.
A pair of swordsmen Hunters attack as you continue, two more Pikemen
wait ahead, and a Cannoneer camps out farther on. Continue to
the bridge, which leads to the Pillars.
Fear the Reaver
If you dispatch all the upcoming foes with the Reaver, your health
spiral will be low. Instead, when facing a group of adversaries,
kill the first with the Reaver. Equip the fallen Hunter's weapon,
so you can reave the rest of the souls yourself. If the Reaver
overheats and saps your soul, you will be switched to the Spectral
Plane quickly to extinguish its hunger.